Re: Quake III screen shots

David Crook (dcrook@commwerks.com)
Wed, 07 Apr 1999 12:40:04 -0700


At 12:07 PM 4/7/99 -0700, Tim Byars wrote:
>At 11:53 AM -0700 4/7/99, Tom Whore wrote:
>>On Wed, 7 Apr 1999, Tim Byars wrote:
>>
>>--]http://www.bluesnews.com/screenshots/q3a/apr6/q3ashots.shtml
>>--]
>>
>>They are looking better each time i see new shots. There was a spread of
>>pics and interviews donne in PCGamer recently.
>
>
>yeah it's looking good.
>
>>
>>They are keen on non square surfaces, on making things rounder, twisty..
>>
>>Now lets see if they can incorporate the lessons learned from thesemi
>>fiasco quake II was stylisticaly. Also, will ID eer learn from teh rest of
>>the market. At one time it was all ID..now there is Rainbow six, Unreal,
>>Half LIfe, DukeNukem4ever, Tribes...In a sea of other things, will ID pull
>>off another great creation?
>
>
>I belive ID will.

A lot of the 3d game makers just license the Quake engine anyways, so ID
still makes money. Unreal has its own engine.

>
>
>>
>>Ive heard that q III will be linux released at teh same time
>>its win released.
>
[Predictable cult-of-apple mantra spewing snipped]

Windows, Mac and Linux at the same time. This is great since most of the
multi-player servers are run on linux, at least the stable ones anyways
:-). It should also give a boost to both the mac and linux platforms in
the eyes of other game companies.

Dave

---
David Crook - davec@commwerks.com
CommWerks - Industrial Strength Internet Solutions