From: Antoun Nabhan (firstname.lastname@example.org)
Date: Tue Nov 28 2000 - 12:35:58 PST
The rules seem awfully skewed in favor of the hunters, but maybe if the
fugitives hang out only with people on the OTHER side of the digital
divide, they'll make it through the 17 days.
Can't you just smell the future in this one?
>Web Game Puts New Yorkers
>On 'Fugitives' Trail
>Thursday, November 16, 2000 By Michael Della Bitta
>NEW YORK ? WANTED: Three people willing to be stripped of their homes, money
>and possessions and live on the streets for 17 days.
>Their location and financial information will be posted to the Web, and a
>mob of money-grubbing New Yorkers will earn cash prizes for hunting them
>In an effort reminiscent of the Schwarzenegger thriller The Running Man, a
>Web site called SiteSherpa.com is planning to send three contest
>participants into the streets of New York as fugitives.
>The prize for successfully eluding the watchful eyes of Web surfers while
>simultaneously completing daily mission objectives: $10,000.
>The contest, called Hide/Seek/NYC, bills itself as interactive Web event
>where users will be able to track the fugitives' progress over the course of
>the 17 day-game. If a user nabs one of the contestants on the street during
>that time, a cash prize will be awarded for the keen detective work.
>It wasn't hard to find people willing to forgo jobs and material possessions
>to participate in the event, according to Mike Basta, SiteSherpa producer.
>Organizers choose the three from almost 200 enthusiastic applicants.
>The contestants apparently don't mind being chased around by the town's
>oft-maligned denizens. "I mean, hey, it's a good story for the grandkids,"
>said Z?e, one of the chosen fugitives. "This is the closest to being on the
>lam that hopefully I'll ever be. It's almost a mental vacation," she said.
>To ensure the contestants remain on the streets and not just hole up
>somewhere, they'll be required to complete small missions throughout the
>city. Completing each mission earns the fugitives points in case the game
>ends in a tie.
>But going out into the open is a risky trade-off. Clues about the mission
>objective will be posted on the game's site. If a user meets a fugitive at
>the objective and catches him, that fugitive is out of the game ? and the
>user gets the cash.
>The feat of capturing the first two fugitives will be rewarded with small
>prizes, but if the last fugitive is snared, the captor gets the $10,000
>Users logging on to the Web site will get clues about the fugitives'
>identities, current missions and whereabouts. The fugitives will be required
>to check in with the site every hour, and the site will post the info, so
>they'll have to call ? then quickly change locations.
>Also, the fugitives collect their cash to live for the day via special ATM
>cards. When they swipe the cards, their position will be posted to the Web
>Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
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