[FoRK] Complaint Letter: F/A-18 Hornet...
Ian Andrew Bell
fork at ianbell.com
Sun Mar 7 20:25:40 PST 2004
...just entering this into the memesphere.. :)
Begin forwarded message:
> From: Ian Andrew Bell <hello at ianbell.com>
> Date: March 7, 2004 8:20:32 PM PST
> To: info at graphsim.com
> Cc: jeff.morgan at graphsim.com, Ron.Johnson at apple.com, sales at graphsim.com
> Subject: F/A-18 Hornet...
> I have purchased Graphic Simulation's F/A-18 product in all its
> various forms for nearly a decade. I've probably purchased the
> various games in your Hornet franchise 5 or 6 times and find that
> F/A-18 KOREA is probably the most enduringly great flight simulator
> out there.
> I recently purchased a brand new Powerbook G4 1.25, with 1GB RAM and
> accelerated graphics, with a 7,200RPM hard disk. Marching around the
> Apple Store in SOHO I was enticed to buy F/A-18 today, yet again, and
> was so excited about the prospect of rolling and diving in my Hornet
> from the comfort of my hotel room that I didn't bother to look closely
> at the box.
> When I got back, I was shocked when the installer invoked MacOS
> Classic to install. Then I noticed on the box that Hornet proudly
> supports 3Dfx, a company and technology which no longer even exists.
> Soon I realized that this was exactly the same box I purchased in 1999
> for my G3 PowerMac, and was unchanged since I bought it for my Windows
> 95 workstation in early 1998. I had naturally thought, as would any
> logical person, that since it was in the Apple Store that it was
> updated to support OSX, since Apple doesn't ship a single computer
> anymore that runs OS9 exclusively.
> Of course, this is not the case. How disappointed was I to find out
> that it was the same old version? Very. I ventured to your web site,
> seeking any updates.. and downloaded v1.2. I noticed upgraded shading
> and texture maps, but no functional improvements. And no native OSX
> Now, Hornet 3.0 KOREA is a great game -- truly great. And I'm not
> alone in saying that, as some quick googling verified. But I can't
> play it on my ultra-high-performance Powerbook for two reasons:
> - There's too much emulation:
> OSX emulating OS9 emulating OpenGL is just too many layers and the
> frame rate is miserable. And if anyone instant messages me or sends
> me an email during play, the entire game grinds to a halt.
> - No Assignable Keys.
> With the current (fixed) key map, which is clearly designed for a
> desktop PC's extended keyboard, playing on a notebook is impossible.
> I am not sure if you've ever tried to play the game on a notebook, but
> hitting the NumLock key so that I can switch between operating the
> wing flaps and elevator, and adjusting the throttle and flaps, makes
> those carrier landings pretty tricky. And god help me if my thumb
> brushes the trackpad -- instant nose-over.
> I feel misled by Apple, which really shouldn't sell OS9 applications
> in its own store anymore as it is supposed to be leading the
> industry's charge to OSX. I feel similarly disappointed by your
> company, Graphic Simulations, which has been milking this acclaimed
> title which appears to have been frozen in time since the Paleolithic
> I appreciate that you are a small, independent developer, but I think
> it's time for Graphic Simulations to thaw out the team that created
> this hit and update it for the current millenium.
> I also CC'ed Ron Johnson, who is responsible for the Apple Stores
> worldwide, because I don't think it's appropriate to discourage you
> from doing so by offering your current ancient version for sale in
> Apple's stores.
> I love your product, I just wish I could play it.
> Founder, Geekmail, inc.
> detox your inbox.
detox your inbox.
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