[FoRK] Annihilation from within...
Jeff Bone <
jbone at place.org
> on >
Thu Dec 7 11:38:29 PST 2006
On Dec 7, 2006, at 11:17 AM, Eugen Leitl wrote:
>> proprioceptive localization inputs, ambient noise, and possibly extra
>> artificial visual inputs in various directions. But none of that's
>> revolutionary. The integrative capability --- by which I mean the
>> hardware and software to process all that --- is more challenging
>> than any one of those things...
> We've been waiting for VR since mid-80s, and we still don't have it.
> Wearables are still not there. Sometimes, things one thinks are solved
> take forever in reality.
That was sort of my point in the e-mail re: adoption. There are
*reasons* why some things are effectively solved forever without mass
adoption / deployment, while other apparently-harder things get
solved and rolled out quickly.
In the case of VR I expect that there's a critical mass / tipping
point function. Games alone weren't interesting enough --- but now
that you've got the pure-soc environments (2L) you're seeing more
I think "augmented reality" or "convolved reality" has a lot more
practical applications of immediate (and immediately-obvious)
commercial value than e.g. VR; the non-technical obstacles to its
"diffusion" aren't going to be as significant. (Think of the various
practical applications of something as simple as domain-specific,
context-aware remembrance agents in a simple eyeglasses HUD...)
I think the key things that have been holding up aug-R, wearables
etc. have to date been (a) lack of decent input devices, (b) lack of
cheap display eyewear. Possibly also (c) lack of really decent
battery capacity / per-unit-mass compute ability. (c) is fully
solved and diffused at this point; (b) is solved, commercialized,
and rolling out now, and portable video via e.g. iPods is the driver
(cf. iCuity; we'll see megapixel by end of year next year, that's my
To solve (a) is a tougher problem, but even the rudimentary level of
control-device brain-chi that we're discussing would be sufficient to
drive really interesting applications. You sure aren't going to see
wearable tech in the mainstream if it means folks have to learn to
use twiddlers. ;-) :-)
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