[FoRK] Re: [silk] The Demise Of The Dollar

Bill Humphries <bill at whump.com> on Mon Jun 4 20:52:33 PDT 2007

On Jun 4, 2007, at 7:30 PM, Jeff Bone wrote:

> Indeed.  And of all things to worry about, virtual proximity to  
> casinos and strip clubs is probably at the bottom of my list.

There's a couple of reasons you don't want one as a neighbor.

1. A fannish friend who got into SL recently bought land on the  
'mainland' core sim, and logged in one day to find a large penis- 
shaped building spurting particle effect out of the top. Not the sort  
of place you want to log into daily. Also, such sites have lots of  
moving parts such as rotating signs, and other animations that use  
processor load (collisions for all those pieces have to be calculated.)

2. Then there's the second order effects. I'll illustrate from real  
life. While I was in Madison last week for WisCon, one of the people  
I met recently ran for the Common Council (i.e. City Council) and was  
talking about her experience dealing with Madison's sole strip joint.  
She said the management and staff were good people, and the club's  
neighbors didn't have problems with them. It was the clientele, who  
would park on the adjacent residential streets and stop to relieve  
themselves on the hedges on their way back to their cars. Of course,  
avatars don't urinate (however vendors will sell your avatar a  
scripted unit if you feel that urinating will enhance the  
verisimilitude of the experience.)

> There are fields, endless fields, where strippers are no longer  
> born, they are constructed from parts....

Hum, see George Alec Effinger's "When Gravity Fails". And remember  
there are real people behind those avatars. No guarantee on the  
actual gender of that virtual vixen, you know.

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