[FoRK] [Tech] Goggles, or Projectors?

Lion Kimbro <lionkimbro at gmail.com> on Wed Jan 2 17:40:19 PST 2008

  I'd like to see both efforts succeed.  They are both "hard"
  but achievable efforts, as far as I can tell.


  There's a lot of integration to be done, to make the
  camera-projector world come about:

  * protocol -- we need regular / standard protocols for figuring out
                where things are, what they project/see, how things
                are moving, etc., etc.,.

  * bandwidth -- there needs to be sufficient bandwidth between
                 components to maintain a steady-enough persistent
                 illusion.

  * user input -- I'm not referring only to material tools (gloves,
                  IR lights,) though that may well be a significant
                  part of it-- I am also thinking of "algorithms that
                  can recognize hands and bodies and faces in a
                  scene," quickly, etc.,.

  * applications -- we need to have something that will work in this
                    newly developed space, by 2018

  * programmer training -- we all have to know how to use and make
                           these things

  Just about all of this exists *somewhere,* but it's not integrated.
  Someone wrote a paper over there, Myron Kroeger had made something
  else over there, so-and-so has an interesting system over there.


  The glasses are similar but different; We have to identify position
  with millimeter accuracy, if we want convincing overlays, we need
  good displays, etc.,.

  I don't see any of it as "given;" Anyone who wanted to could have
  started this work 10 years ago.  Several people have tackled
  aspects of this.


  I think it's all **opportunities**, until one of us makes it
  happen!

  Fortunately, I don't think it's very hard to get started;  It just
  requires time;  Time, and faith.

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