[FoRK] [Tech] Goggles, or Projectors?
Lion Kimbro
<lionkimbro at gmail.com> on
Wed Jan 2 17:40:19 PST 2008
I'd like to see both efforts succeed. They are both "hard"
but achievable efforts, as far as I can tell.
There's a lot of integration to be done, to make the
camera-projector world come about:
* protocol -- we need regular / standard protocols for figuring out
where things are, what they project/see, how things
are moving, etc., etc.,.
* bandwidth -- there needs to be sufficient bandwidth between
components to maintain a steady-enough persistent
illusion.
* user input -- I'm not referring only to material tools (gloves,
IR lights,) though that may well be a significant
part of it-- I am also thinking of "algorithms that
can recognize hands and bodies and faces in a
scene," quickly, etc.,.
* applications -- we need to have something that will work in this
newly developed space, by 2018
* programmer training -- we all have to know how to use and make
these things
Just about all of this exists *somewhere,* but it's not integrated.
Someone wrote a paper over there, Myron Kroeger had made something
else over there, so-and-so has an interesting system over there.
The glasses are similar but different; We have to identify position
with millimeter accuracy, if we want convincing overlays, we need
good displays, etc.,.
I don't see any of it as "given;" Anyone who wanted to could have
started this work 10 years ago. Several people have tackled
aspects of this.
I think it's all **opportunities**, until one of us makes it
happen!
Fortunately, I don't think it's very hard to get started; It just
requires time; Time, and faith.
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