The plans to GPL the project ran into problems with NDA'd Nintendo stuff. I
think you'll have to be very persistent indeed to get any information out of
them these days.
On Thu, Jul 09, 1998 at 01:23:27PM -0700, Gregory Alan Bolcer wrote:
> Hi Eric!
> I sent email to the authors of the article, who referred me to the
> developers and I never received any information back from them
> as it was difficult to determine if I sent email to the
> correct people. They aren't explicitly mentioned in the article.
> The last contact information I have was one of the writers
> for the magazine, perhaps he can point you to them. let me
> know if you have any luck. His contact information would
> be a good starting point. Of course if you haven't
> seen it already, the article can be found at:
> |Juergen Seeger | Tel.: +49 511 5352-387 | EMail: email@example.com |
> |iX - Magazin fuer professionelle Informationstechnik
> |D-30625 Hannover, Helstorfer Str. 7 | Fax: +49 511 5352-361 |
> If you get Inferno ported to the N64, you owe me a
> copy for all the aid and assistance. 8-) The N64 hardware
> is an excellent low cost platform if they'd just up the RAM.
> Seriously, though, let me know how it works out.
> > Did you have any success in getting info/source/binaries from "the
> > Italians"? We just got an N64 here in our lab for stress relief, but
> > considering we all work as OS developers for Lucent, we were thinking of
> > doing a port of Inferno to the N64 for fun (considering we already have
> > a mips4000 port it should be relatively straightforward). We wanted to
> > use the Linux port for reference on how to talk to the graphics and how
> > to write bootstrapping code. Figured we'd using the N64 Zip drive as a
> > boot medium. Thanks for any pointers you might be able to send me.
> > -Eric