From: Gregory Alan Bolcer (firstname.lastname@example.org)
Date: Wed Nov 29 2000 - 08:34:05 PST
Eugene Leitl wrote:
> A good gamer's PC will always outperform a dedicated game station,
> albeit at a (much) higher price. Consider the release date (October
> 2001 in the US). By that time a good gamer's machine will probably
> have a CPU with ~2 GHz clock, 128 MBytes VRAM (possibly, some of it
> embedded) and about half a gigabyte of 266 DDR SRAM.
Sony disagrees & is why they are launching their "Tool Creative Workstation"--a Linux
based workstation based on the PSX architecture. Last time I posted
this article I got hate mail from the CPU guys saying that there will never
be a .01 micron fab of a chip in the next decade.
"In the past, workstations and PCs had more power than
home game consoles, so we could use them as development tools. But when
the power [of Playstation 2] matches or exceeds their power, it becomes
difficult to use them for development." Ken Kutaragi on the roadmap of
the emotion engine and graphics synthesizer chips found in the EE Times.
He should know what he's talking about, he has the benefit of a billion
dollar investment in two new chip fab facilities.
-- Gregory Alan Bolcer | email@example.com | work: 949.833.2800 Chief Technology Officer | http://www.endtech.com | cell: 714.928.5476 Endeavors Technology, Inc. | efax: 603.994.0516 | wap: 949.278.2805
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