From: Eugene Leitl (email@example.com)
Date: Fri Jun 30 2000 - 15:14:47 PDT
Gregory Alan Bolcer writes:
> The killer app *is and will always be* the same as it's always been:
> Internet Gaming
> It's a huge silicon production movie house with a Beowulf
> pack of 20,000 Playstation III's doing real time awesome renders of
> real-time in house Internet gaming spray and playing the
> whole virtual world out to millions of clients, instead of doing all the
> high-gpu powered rendering at the client side.
Disagree. You don't need anything central for a game system, user's
machines running a distributed simulation should do nicely. The
realtime rendering and response aspects of games require a very fat
pipe to the memory. No way you can farcast it over network, even if
fiber is looking at you from the living room wall.
Of course if you only have a dumb rendering engine on the other end,
with very little storage, you might invest in a Beowulf running the
simulation. As a rule, response time will be better, due to tighter
coupling of the simulation world.
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